GAMEPLAY OVERVIEW
(Read below for full details)
Adult League Game Play
Game Duration: 25 minute halves
Continuous Game Clock
All Restarts are Direct Kicks (except kickoff)
Youth League Game Play
U6-U12: 20 min halves
U13-U18: 25 min halves
Continuous Game Clock
All Restarts are Direct Kicks (except kickoff)
KICKOFFS: All kickoffs are INDIRECT and the ball may move in any direction.
Player Uniforms: All players must wear uniforms of the same color. Goalkeepers MUST wear uniforms that will distinguish them from the rest of the players on both teams. In the event of a color conflict among teams, the team listed first on the schedule is the home team and is responsible to change into alternate uniforms. If the home team does not have alternate uniforms, the referee reserves the right to make them forfeit the game. Teams will NOT be allowed to play shirts versus skins.
We recommend each team choose a light and a dark colored jersey so they will always have a back up to change into when teams match.
The only shoes that will be permitted on the field will be “athletic” shoes, indoor soccer shoes, or turf shoes. No Cleats of any kind are permitted on the field.
SAFETY
Shin guards are mandatory for all players: Any player who is not wearing shin guards will not be allowed to play. Shin guards are mandatory for adults and youth.
Players must remove all jewelry before entering the game. This includes but is not limited to earrings, watches, necklaces, bracelets, rings, and hats.
If a leg or arm brace must be worn, any metal areas must be covered to the point where it does not pose a danger to other players. Any cast worn must be properly padded to the satisfaction of the referee and management.
Safety headgear is allowed. Heading the ball (headers) is permitted for Divisions U12 and older. Combined U11-U12 divisions will be considered U12.
NUMBER OF PLAYERS
U6-U12
5v5 Games (4 field + 1 goalkeeper)
RECOMMENDED Maximum roster size of 10
U13-Adult
4v4 Games (3 field + 1 goalkeeper)
RECOMMENDED Maximum roster size of 10
Adult COED
4v4 Games (3 field + 1 goalkeeper)
Maximum 2 males on field at any time
RECOMMENDED Maximum roster size of 10
Player Rosters
SOCCER BALL SIZES
U6-U8: Size 3
U9-U12: Size 4
U13+ : Size 5
LEAGUE TOURNAMENT SCORING
Win: 3 points
Loss: 0 points
Draw: 1 point
Rankings will be based on the accumulated point total a team has earned. If teams have identical point totals, the following tiebreaker system will apply:
CHAMPIONSHIP GAME TIES
If teams are tied after regulation time in a game that needs a winner (i.e. playoff game), there will be a shoot-out.
SUBSTITUTIONS
Teams have unlimited substitutions. Substitutions can be made on any dead ball restart when the ball is in your possession. Substitutions are also allowed after the goalkeeper makes a save and holds the ball (all substitutions must be approved by the referee).
REFEREE contact with ball
If the ball hits a referee and possession changes as a result, the referee may stop the play and award an uncontested drop ball to the team that previously had possession.
If the ball hits a referee and possession does not change, the referee may use his/her discretion to allow the play to continue.
GOALKEEPERS
FOULS
Referees may penalize a player, award a free kick, and issue player warning cards based on the following fouls.
Unsportsmanlike Conduct Penalties
CAUTION CARDS and PENALTIES
BLUE CARD: Hard fouls or multiple fouls that warrant more than just a free kick
YELLOW CARD: Hard foul, dangerous play, unsportsmanlike conduct, retaliation
RED CARD: Player endangerment, verbal assault, excessive fouls, or fighting
BLUE = 2 minute penalty, expires after opponent goal
YELLOW = 2 minute penalty, does not expire
STRAIGHT RED = Player ejected and misses next match. (NO exceptions)
FOR THE GOOD OF THE GAME
Mercy Rule: When one team goes up by a goal differential of 7, the team behind must add a player to the field (if they have 3 subs). If they do not have 3 subs, the team behind has the option to go up a player or have the winning team go down a player. (This will result in a 1-player advantage. 5v4, 6v5, or 4v3.)
If the goal differential becomes 14, the team ahead must remove a player. (This will result in a 2-player advantage. 5v3, 6v4, or 4v2.)
All fighting will result in red cards. Fighting that involves the majority of a team will result in the team being suspended. Players or teams with multiple infractions will be suspended from future seasons. Refunds will not be given in situations involving player or team suspensions.